CV
Martin Ogg CV. Last edited 13/12/09
Martin Ogg
linked in: http://www.linkedin.com/pub/martin-ogg/3/a21/a9
Email: martin_ogg1983 {at} hotmail {dot} com
Profile:
I am a highly motivated and enthusiastic professional programmer with a strong desire to work in the field of interactive system development. My passion for fresh new challenges, acquired skill set and varied previous experience would make me a versatile and valuable employee.
My degree course has covered all aspects of computer games technology and has furthered my passion for such ventures.
Although I have specialised in Computer games design (as part of my honours year thesis) I am happy to work in any chosen area. Reflection on previous work shows that I am flexible and able in a number of disciplines. I have a strong understanding of mathematical theory and how to apply it within a given context.
Skills Summary:
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Good experience dealing with windows based operating systems and hardware problem solving, component upgrades, etc.
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Core knowledge and work experience in C/C++
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Work experience in C#
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Maths theory background supporting 3D graphics, physics, game logic, etc.
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Experience in a range of APIs Including Win32, DirectX components, Console specific Engines (on PS2, PS3) and 3D Graphics programming APIs (OpenGL / Direct3D)
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Interpersonal skills; experience in team projects and can work alone (i.e. research / target completion)
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Bugfixing / Documentation experience
Work History:
Mar 2008 – Present Graphics Programmer for QinetiQ, Rosyth, Scotland
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Programmer for visualisation in “SURVIVE” project (http://www.qinetiq.com/home/defence/defence_solutions/sea/survive.html)
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Graphics programming (using 3rd party renderer, OpenGL and DirectX)
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Framework support and restructuring using MFC
- Library and DLL project linking within Visual Studio
- Linking and Debugging FORTRAN legacy code to solution (Intel IVF)
- Provide multi-threading support to legacy code for Windows Vista compatibility
Jul 2007 – Jan 2008 English teacher for GEOS, Tokyo
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Teaching English on-site at various companies in Tokyo
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Range of Students: Pre-school, University students, Office employees
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Covered a standard syllabus and free-for-all group conversations
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Demanded creative use of communication skills in English and Japanese
Jun 2006–Jun 2007 Games Programmer for Cohort Studios, Dundee, Scotland
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Programming for implementation of Audio tools in C#
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Game programming in C++ for PS2, PS3, PC (DirectX)
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Projects worked on: Motorstorm PS3 – menu systems using PS3 devkit and ProDG toolchain
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Audi TT remastered project (ad-utainment mini-game)
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Buzz Jr Dino Den PS2 – Pool programmer, using PS2 devkit and ProDG toolchain
Oct 2005 – May 2006 Graduate Software Engineer for NCR, Dundee
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Programmer for Fluiditi team, specialising in ICS (intelligent cash security systems for ATMs)
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Work in C/C++ for low-end microcontroller firmware in new conceptualised end-product
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Work across various systems (component networking, etc)
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Work in communication/documentation for work to be done
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Bugfixing / Problem solving for current systems
July 2005 Contract Software Programmer for Digital Antics, London
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Short contract programming (3 weeks)
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Work in managed .net (C# / GDI+) for Touch Screen Interface
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Artwork done in Photoshop
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On-site work in Chicago for Motorola conference (end-client)
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www.digitalantics.co.uk
Jan 2005 – May 2005 University Academic Pool Supply
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Part time teaching assistant during University course
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Taking 1st year practical tutorial classes
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Involves work on console programming (GBA) in C
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Solution / Problem solving
Education:
2001 – 2005 University of Abertay, Dundee
BSc Computer Games Technology +Hons (2.1 classification)
Major topics in course:
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API Programming (Playstation, GBA, Windows, etc)
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Game logic
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Graphics programming/visualisation
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Maths
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Programming optimisation
1995 – 2001 Harris Academy Secondary School, Dundee
3 SYS (A-Level equiv) inc. Maths & Computing
5 Higher inc. Business Studies, English & Physics
Interests:
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Japanese language (Studied for 3 years and spent 7 months in Japan under work holiday visa)
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Toastmasters member in Edinburgh, since March 2009
- Silver Survers tutor, since September 2009
- Samaritans Listening Volunteer, since January 2009
Additional:
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UK Driving Licence
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White Paper Published in CGAMES2005 (Game Level Design using Music Feature Extraction) – produced from 4th year dissertation under supervision from Dr Henry Fortuna, Abertay University, Dundee
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NCR ‘IDR’ patent in Wireless security/communication technology
References:
Dr Louis Natanson (Division Leader)
University of Abertay
Bell Street, Dundee
DD1 1HG (tel- 01382 308 000)
Lol Scragg (CEO)
Cohort Studios Ltd, Innovation Centre
1 Harrison Drive
Dundee (tel 01382 819 009)