CV

Martin Ogg CV. Last edited  13/12/09

Martin Ogg

linked in: http://www.linkedin.com/pub/martin-ogg/3/a21/a9

Email: martin_ogg1983 {at} hotmail {dot} com

Profile:


I am a highly motivated and enthusiastic professional programmer with a strong desire to work in the field of interactive system development. My passion for fresh new challenges, acquired skill set and varied previous experience would make me a versatile and valuable employee.

My degree course has covered all aspects of computer games technology and has furthered my passion for such ventures.

Although I have specialised in Computer games design (as part of my honours year thesis) I am happy to work in any chosen area. Reflection on previous work shows that I am flexible and able in a number of disciplines. I have a strong understanding of mathematical theory and how to apply it within a given context.


Skills Summary:

  • Good experience dealing with windows based operating systems and hardware problem solving, component upgrades, etc.

  • Core knowledge and work experience in C/C++

  • Work experience in C#

  • Maths theory background supporting 3D graphics, physics, game logic, etc.

  • Experience in a range of APIs Including Win32, DirectX components, Console specific Engines (on PS2, PS3) and 3D Graphics programming APIs (OpenGL / Direct3D)

  • Interpersonal skills; experience in team projects and can work alone (i.e. research / target completion)

  • Bugfixing / Documentation experience

Work History:

Mar 2008 – Present Graphics Programmer for QinetiQ, Rosyth, Scotland

  • Programmer for visualisation in “SURVIVE” project (http://www.qinetiq.com/home/defence/defence_solutions/sea/survive.html)

  • Graphics programming (using 3rd party renderer, OpenGL and DirectX)

  • Framework support and restructuring using MFC

  • Library and DLL project linking within Visual Studio
  • Linking and Debugging FORTRAN legacy code to solution (Intel IVF)
  • Provide multi-threading support to legacy code for Windows Vista compatibility


Jul 2007 – Jan 2008 English teacher for GEOS, Tokyo

  • Teaching English on-site at various companies in Tokyo

  • Range of Students: Pre-school, University students, Office employees

  • Covered a standard syllabus and free-for-all group conversations

  • Demanded creative use of communication skills in English and Japanese


Jun 2006–Jun 2007 Games Programmer for Cohort Studios, Dundee, Scotland

  • Programming for implementation of Audio tools in C#

  • Game programming in C++ for PS2, PS3, PC (DirectX)

  • Projects worked on: Motorstorm PS3 – menu systems using PS3 devkit and ProDG toolchain

  • Audi TT remastered project (ad-utainment mini-game)

  • Buzz Jr Dino Den PS2 – Pool programmer, using PS2 devkit and ProDG toolchain



Oct 2005 – May 2006 Graduate Software Engineer for NCR, Dundee

  • Programmer for Fluiditi team, specialising in ICS (intelligent cash security systems for ATMs)

  • Work in C/C++ for low-end microcontroller firmware in new conceptualised end-product

  • Work across various systems (component networking, etc)

  • Work in communication/documentation for work to be done

  • Bugfixing / Problem solving for current systems

July 2005 Contract Software Programmer for Digital Antics, London

  • Short contract programming (3 weeks)

  • Work in managed .net (C# / GDI+) for Touch Screen Interface

  • Artwork done in Photoshop

  • On-site work in Chicago for Motorola conference (end-client)

  • www.digitalantics.co.uk


Jan 2005 – May 2005 University Academic Pool Supply

  • Part time teaching assistant during University course

  • Taking 1st year practical tutorial classes

  • Involves work on console programming (GBA) in C

  • Solution / Problem solving


Education:

2001 – 2005 University of Abertay, Dundee

BSc Computer Games Technology +Hons (2.1 classification)


Major topics in course:

  • API Programming (Playstation, GBA, Windows, etc)

  • Game logic

  • Graphics programming/visualisation

  • Maths

  • Programming optimisation


1995 – 2001 Harris Academy Secondary School, Dundee

3 SYS (A-Level equiv) inc. Maths & Computing

5 Higher inc. Business Studies, English & Physics


Interests:

  • Japanese language (Studied for 3 years and spent 7 months in Japan under work holiday visa)

  • Toastmasters member in Edinburgh, since March 2009

  • Silver Survers tutor, since September 2009
  • Samaritans Listening Volunteer, since January 2009

Additional:

  • UK Driving Licence

  • White Paper Published in CGAMES2005 (Game Level Design using Music Feature Extraction) – produced from 4th year dissertation under supervision from Dr Henry Fortuna, Abertay University, Dundee

  • NCR ‘IDR’ patent in Wireless security/communication technology

References:

Dr Louis Natanson (Division Leader)

University of Abertay

Bell Street, Dundee

DD1 1HG (tel- 01382 308 000)


Lol Scragg (CEO)

Cohort Studios Ltd, Innovation Centre
1 Harrison Drive

Dundee (tel 01382 819 009)